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| 5 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 91 |
| 6 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 91 |
| 14 | Designing For Impact: Ludonarrative & Diegesis in TTRPGs | | — | Estados Unidos | 90 |
| 18 | Design Your RPG to Fail Forward | | — | Estados Unidos | 90 |
| 20 | DDE Theory in TTRPGs: Full Lecture | | — | Estados Unidos | 89 |
| 12 | Build to Last: Identity Psychology Behind Characters Players Actually Care About | | 30.5K | Estados Unidos | 90 |
| 3 | Designing Game Loops in TTRPGs | Tales from Elsewhere @talesfromelsewheregames | 23.0K | Estados Unidos | 91 |
| 10 | Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering | | 12.9K | Estados Unidos | 90 |
| 15 | Why Your Dungeon Descriptions Produce Dread Before Any Monster Appears | | 9.4K | Estados Unidos | 90 |
| 19 | Don Norman's Design Theory for TTRPG Design and Gamemastering | | 8.4K | Estados Unidos | 90 |
| 17 | How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs | | 7.9K | Estados Unidos | 90 |
| 8 | How the Design of Your Character Sheet Shapes Players | | 7.8K | Estados Unidos | 90 |
| 16 | Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics | | 5.8K | Estados Unidos | 90 |
| 4 | GM's Guide to Dramatic Tension Curves and Rhythmic Pacing | | 5.6K | Estados Unidos | 91 |
| 2 | Operant Conditioning for Gamemastering and Design | | 5.5K | Estados Unidos | 91 |
| 9 | How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. | | 1.9K | Estados Unidos | 90 |
| 11 | A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding | | 1.1K | Estados Unidos | 90 |
| 13 | Crispy Edge, Soft Middle TTRPG Design | | 907 | Estados Unidos | 90 |
| 1 | Map Player Attention and Build the Scenes They Care About | | 695 | Estados Unidos | 93 |
| 7 | Designing With Negative Space in TTRPGs | | 397 | Estados Unidos | 91 |