| ★ | Operant Conditioning for Gamemastering and Design | | 5.5K | Estados Unidos | |
| 4 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 93 |
| 10 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 92 |
| 15 | Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It | | 122.2K | Estados Unidos | 91 |
| 13 | Inside the Scene: Boleslavski's Acting Lessons for TTRPG Players, GMs, and Designers (Part 1) | | 16.7K | Estados Unidos | 91 |
| 1 | Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering | | 12.9K | Estados Unidos | 93 |
| 17 | Hogging the Spotlight: Six Frameworks for Understanding Your Dominant Player | | 9.0K | Estados Unidos | 91 |
| 18 | How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs | | 7.9K | Estados Unidos | 91 |
| 11 | How the Design of Your Character Sheet Shapes Players | | 7.8K | Estados Unidos | 92 |
| 8 | Practical Habits That Help TTRPG Players Create More Engaging Tables | | 7.6K | Estados Unidos | 92 |
| 2 | What the Milgram Experiments Can Teach Us About Authority in TTRPGs | | 6.0K | Estados Unidos | 93 |
| 7 | Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics | | 5.8K | Estados Unidos | 92 |
| 14 | Why Failure Hurts: Loss Aversion, Attribution Theory, and the Psychology of Blame | | 5.8K | Estados Unidos | 91 |
| 5 | GM's Guide to Dramatic Tension Curves and Rhythmic Pacing | | 5.6K | Estados Unidos | 93 |
| 20 | Negotiate Like the FBI: Real Hostage Tactics in TTRPGS | | 5.2K | Estados Unidos | 91 |
| 12 | How to Build Curiosity Loops That Last | | 4.6K | Estados Unidos | 92 |
| 6 | Designing Table Culture: How Incentives, Authority, and Risk Create Social Norms in RPGs | | 4.2K | Estados Unidos | 93 |
| 3 | How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. | | 1.9K | Estados Unidos | 93 |
| 16 | How Body Language and Nonverbal Cues Make NPCs More Believable in Tabletop RPGs | | 1.3K | Estados Unidos | 91 |
| 9 | Map Player Attention and Build the Scenes They Care About | | 695 | Estados Unidos | 92 |
| 19 | Designing Dilemmas: Moral Philosophy in TTRPGs | | 452 | Estados Unidos | 91 |