| ★ | How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. | | 1.9K | Estados Unidos | |
| 4 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 93 |
| 8 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 92 |
| 17 | Uncertainty Avoidance in TTRPGs | | — | Estados Unidos | 91 |
| 10 | Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It | | 122.2K | Estados Unidos | 92 |
| 15 | Build to Last: Identity Psychology Behind Characters Players Actually Care About | | 30.5K | Estados Unidos | 91 |
| 18 | Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering | | 12.9K | Estados Unidos | 91 |
| 19 | Why Your Dungeon Descriptions Produce Dread Before Any Monster Appears | | 9.4K | Estados Unidos | 91 |
| 12 | Hogging the Spotlight: Six Frameworks for Understanding Your Dominant Player | | 9.0K | Estados Unidos | 92 |
| 16 | How Queuing Theory Can Help GMs and Designers Keep Players Engaged | | 8.8K | Estados Unidos | 91 |
| 1 | How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs | | 7.9K | Estados Unidos | 93 |
| 6 | How the Design of Your Character Sheet Shapes Players | | 7.8K | Estados Unidos | 92 |
| 9 | Practical Habits That Help TTRPG Players Create More Engaging Tables | | 7.6K | Estados Unidos | 92 |
| 11 | What the Milgram Experiments Can Teach Us About Authority in TTRPGs | | 6.0K | Estados Unidos | 92 |
| 2 | Why Failure Hurts: Loss Aversion, Attribution Theory, and the Psychology of Blame | | 5.8K | Estados Unidos | 93 |
| 20 | GM's Guide to Dramatic Tension Curves and Rhythmic Pacing | | 5.6K | Estados Unidos | 91 |
| 3 | Operant Conditioning for Gamemastering and Design | | 5.5K | Estados Unidos | 93 |
| 7 | Designing Table Culture: How Incentives, Authority, and Risk Create Social Norms in RPGs | | 4.2K | Estados Unidos | 92 |
| 14 | A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding | | 1.1K | Estados Unidos | 91 |
| 5 | Map Player Attention and Build the Scenes They Care About | | 695 | Estados Unidos | 93 |
| 13 | Designing With Negative Space in TTRPGs | | 397 | Estados Unidos | 91 |