| ★ | Build to Last: Identity Psychology Behind Characters Players Actually Care About | | 30.5K | Estados Unidos | |
| 13 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 91 |
| 15 | Playing the Self: Identity, Performance, and Catharsis in TTRPGs | | — | Estados Unidos | 90 |
| 18 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 90 |
| 4 | Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It | | 122.2K | Estados Unidos | 92 |
| 19 | Inside the Scene: Boleslavski's Acting Lessons for TTRPG Players, GMs, and Designers (Part 1) | | 16.7K | Estados Unidos | 90 |
| 1 | Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering | | 12.9K | Estados Unidos | 94 |
| 7 | Why Your Dungeon Descriptions Produce Dread Before Any Monster Appears | | 9.4K | Estados Unidos | 91 |
| 2 | Hogging the Spotlight: Six Frameworks for Understanding Your Dominant Player | | 9.0K | Estados Unidos | 92 |
| 6 | How Queuing Theory Can Help GMs and Designers Keep Players Engaged | | 8.8K | Estados Unidos | 91 |
| 8 | How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs | | 7.9K | Estados Unidos | 91 |
| 3 | How the Design of Your Character Sheet Shapes Players | | 7.8K | Estados Unidos | 92 |
| 9 | Practical Habits That Help TTRPG Players Create More Engaging Tables | | 7.6K | Estados Unidos | 91 |
| 20 | What the Milgram Experiments Can Teach Us About Authority in TTRPGs | | 6.0K | Estados Unidos | 90 |
| 11 | Why Failure Hurts: Loss Aversion, Attribution Theory, and the Psychology of Blame | | 5.8K | Estados Unidos | 91 |
| 14 | Operant Conditioning for Gamemastering and Design | | 5.5K | Estados Unidos | 91 |
| 17 | Negotiate Like the FBI: Real Hostage Tactics in TTRPGS | | 5.2K | Estados Unidos | 90 |
| 16 | Two Selves, One Table: Applying Goffman's Dramaturgical Theory to GMing | | 5.0K | Estados Unidos | 90 |
| 12 | Uta Hagen for TTRPGs: Build Character Through Action | | 3.6K | Estados Unidos | 91 |
| 10 | How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. | | 1.9K | Estados Unidos | 91 |
| 5 | Map Player Attention and Build the Scenes They Care About | | 695 | Estados Unidos | 91 |