| ★ | The Art of Game Design: Diagnostic Lenses for Design and Gamemastering | | 3.4K | Estados Unidos | |
| 6 | MDA Theory: Why Game Mechanics Shape Stories | | — | Estados Unidos | 90 |
| 16 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 90 |
| 20 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 89 |
| 12 | Complexity vs. Depth: A Design Guide to Meaningful Play | | 14.5K | Estados Unidos | 90 |
| 15 | Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering | | 12.9K | Estados Unidos | 90 |
| 18 | Designing Table-Top RPG Mechanics | | 11.4K | Estados Unidos | 89 |
| 4 | Don Norman's Design Theory for TTRPG Design and Gamemastering | | 8.4K | Estados Unidos | 92 |
| 14 | How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs | | 7.9K | Estados Unidos | 90 |
| 9 | How the Design of Your Character Sheet Shapes Players | | 7.8K | Estados Unidos | 90 |
| 10 | Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics | | 5.8K | Estados Unidos | 90 |
| 8 | Operant Conditioning for Gamemastering and Design | | 5.5K | Estados Unidos | 90 |
| 13 | Designing Table Culture: How Incentives, Authority, and Risk Create Social Norms in RPGs | | 4.2K | Estados Unidos | 90 |
| 19 | Grotowski: Designing and Running RPGs by Subtraction | | 2.6K | Estados Unidos | 89 |
| 7 | How Bias, Memory, and Perception Influence Choices in Tabletop RPGs. | | 1.9K | Estados Unidos | 90 |
| 2 | The Lenses of Game Design | Jesse Schell | The Corner of Story and Game @thecornerofstoryandgame | 1.5K | Canadá | 92 |
| 1 | A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding | | 1.1K | Estados Unidos | 93 |
| 11 | Why Magic Exists: The Heart of Worldbuilding, Gamemastering, & Design in TTRPGs | | 885 | Estados Unidos | 90 |
| 5 | Conviction Narrative Theory: Uncertainty, Stories, and RPG Choices | | 818 | Estados Unidos | 90 |
| 3 | The Art of Game Design A Book of Lenses by Jesse Schell | Book Summary in English | | 206 | Estados Unidos | 92 |
| 17 | The Lenses of Game Design | Lauren Bond on The Lens of Expected Value & The Lens of Chance | The Corner of Story and Game @thecornerofstoryandgame | 16 | Canadá | 89 |