| ★ | Why Magic Exists: The Heart of Worldbuilding, Gamemastering, & Design in TTRPGs | | 885 | Estados Unidos | |
| 4 | Emergent Narratives in TTRPGS | | — | Estados Unidos | 91 |
| 6 | DDE Theory in TTRPGs: Full Lecture | | — | Estados Unidos | 91 |
| 7 | Designing For Impact: Ludonarrative & Diegesis in TTRPGs | | — | Estados Unidos | 91 |
| 10 | Dice Psychology in TTRPGS: Full Lecture | | — | Estados Unidos | 91 |
| 11 | MDA Theory: Why Game Mechanics Shape Stories | | — | Estados Unidos | 91 |
| 12 | The Psychology of Challenge in TTRPGS: Full Lecture | | — | Estados Unidos | 91 |
| 17 | Design Your RPG to Fail Forward | | — | Estados Unidos | 90 |
| 16 | Complexity vs. Depth: A Design Guide to Meaningful Play | | 14.5K | Estados Unidos | 91 |
| 9 | Designing Table-Top RPG Mechanics | | 11.4K | Estados Unidos | 91 |
| 1 | Don Norman's Design Theory for TTRPG Design and Gamemastering | | 8.4K | Estados Unidos | 92 |
| 14 | Warhammer Old World RPG Rules Series: Magic | | 1.6K | Estados Unidos | 91 |
| 2 | RPG Design Philosophy Roundtable Part 2 | | 1.2K | Estados Unidos | 92 |
| 3 | A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding | | 1.1K | Estados Unidos | 91 |
| 19 | Crispy Edge, Soft Middle TTRPG Design | | 907 | Estados Unidos | 90 |
| 20 | Designing TTRPGS: Agôn, Alea, Mimicry, Ilinx | | 480 | Estados Unidos | 90 |
| 15 | Monomyth vs Anti-myth In TTRPGS | | 463 | Estados Unidos | 91 |
| 8 | Designing Dilemmas: Moral Philosophy in TTRPGs | | 452 | Estados Unidos | 91 |
| 5 | Designing With Negative Space in TTRPGs | | 397 | Estados Unidos | 91 |
| 13 | Using Silence in TTRPGS | | 390 | Estados Unidos | 91 |
| 18 | Written & Unwritten Social Rules in TTRPGs | | 108 | Estados Unidos | 90 |