| ★ | The Formula for Replayable Games | | 153.1K | Estados Unidos | |
| 12 | Optimizing my Game so it Runs on a Potato | | 542.4K | Estados Unidos | 90 |
| 13 | Results After Releasing My First Game on Steam | | 330.7K | Estados Unidos | 90 |
| 1 | Speedrunners Broke My Game. I Embraced It. | | 314.8K | Estados Unidos | 93 |
| 10 | Making Game Mechanics That Don't Suck | | 291.6K | Estados Unidos | 91 |
| 9 | 1 Year of Developing My Game in Godot | | 286.3K | Estados Unidos | 91 |
| 5 | What 2 Yrs of Speedruns Did to My Game | | 252.8K | Estados Unidos | 92 |
| 7 | This Game Took Me 2.5 Years To Make | | 237.3K | Estados Unidos | 91 |
| 3 | Why Making a Game is Hard | | 139.5K | Estados Unidos | 92 |
| 2 | Making game levels that don't suck | | 108.2K | Estados Unidos | 92 |
| 11 | The Difference Between Fun and Frustrating Games | | 100.7K | Estados Unidos | 90 |
| 8 | Building a Weapons System for My Game | | 79.7K | Estados Unidos | 91 |
| 15 | How To Fail At Replayability | | 78.3K | Estados Unidos | 89 |
| 16 | Would you play my Game made in 6 Months? #gaming #gamedev | | 49.6K | Noruega | 89 |
| 14 | Bringing Back the Genius Level Design of the 90s in My Game | | 38.5K | Estados Unidos | 90 |
| 17 | Speedrunner BROKE my game, and I LOVE it! #gaming #gamedev | | 37.7K | Noruega | 89 |
| 19 | INDIE GAME DEV IS LIFE - A Devlog | Lost Relic Games @lostrelicgames | 25.1K | Australia | 88 |
| 4 | The Panic and Joy of Having People Play my Game | | 17.5K | Estados Unidos | 92 |
| 20 | I went TOO Far with My Game #indiegame #gamedev | Lost Relic Games @lostrelicgames | 9.2K | Australia | 88 |
| 6 | This YOUTUBER Made A GAME WIth ADDICTIVE MOVEMENT | | 8.6K | — | 91 |
| 18 | What Makes A Game Addictive? | | 737 | España | 88 |