| ★ | The Difference Between Fun and Frustrating Games | | 100.7K | Estados Unidos | |
| 6 | Results After Releasing My First Game on Steam | | 330.7K | Estados Unidos | 89 |
| 7 | Speedrunners Broke My Game. I Embraced It. | | 314.8K | Estados Unidos | 89 |
| 5 | Making Game Mechanics That Don't Suck | | 291.6K | Estados Unidos | 90 |
| 10 | 1 Year of Developing My Game in Godot | | 286.3K | Estados Unidos | 88 |
| 15 | What 2 Yrs of Speedruns Did to My Game | | 252.8K | Estados Unidos | 88 |
| 8 | This Game Took Me 2.5 Years To Make | | 237.3K | Estados Unidos | 89 |
| 12 | The Difference Between Addicting & Annoying Roguelikes | | 208.4K | Estados Unidos | 88 |
| 13 | Should Games Be Frustrating? | | 164.5K | Estados Unidos | 88 |
| 4 | The Formula for Replayable Games | | 153.1K | Estados Unidos | 90 |
| 1 | Why Making a Game is Hard | | 139.5K | Estados Unidos | 92 |
| 2 | Making game levels that don't suck | | 108.2K | Estados Unidos | 91 |
| 11 | Building a Weapons System for My Game | | 79.7K | Estados Unidos | 88 |
| 19 | Why I’m Glad Players Hated My Game | | 25.4K | Estados Unidos | 88 |
| 14 | My ROUGH Gamedev Music Experience | | 24.5K | Estados Unidos | 88 |
| 16 | Adding INSANE Movement Mechanics to my Game | Devlog | | 18.1K | Estados Unidos | 88 |
| 3 | The Panic and Joy of Having People Play my Game | | 17.5K | Estados Unidos | 90 |
| 9 | This YOUTUBER Made A GAME WIth ADDICTIVE MOVEMENT | | 8.6K | — | 88 |
| 20 | Why You NEVER Finish Your Games #devlog #gamedev | Reece Geofroy @reecegeofroy | 8.0K | Canadá | 88 |
| 17 | "Finding The Fun" in your Indie Game - DevLog | | 1.5K | Estados Unidos | 88 |
| 18 | Decrease player frustration | SleepyGameDev @sleepygamedev | 294 | — | 88 |