| ★ | Why Making a Game is Hard | | 139.5K | Estados Unidos | |
| 12 | Optimizing my Game so it Runs on a Potato | | 542.4K | Estados Unidos | 92 |
| 4 | Results After Releasing My First Game on Steam | | 330.7K | Estados Unidos | 93 |
| 6 | Speedrunners Broke My Game. I Embraced It. | | 314.8K | Estados Unidos | 93 |
| 8 | Making Game Mechanics That Don't Suck | | 291.6K | Estados Unidos | 93 |
| 3 | 1 Year of Developing My Game in Godot | | 286.3K | Estados Unidos | 94 |
| 13 | What 2 Yrs of Speedruns Did to My Game | | 252.8K | Estados Unidos | 92 |
| 2 | This Game Took Me 2.5 Years To Make | | 237.3K | Estados Unidos | 95 |
| 10 | The Formula for Replayable Games | | 153.1K | Estados Unidos | 92 |
| 1 | Making game levels that don't suck | | 108.2K | Estados Unidos | 95 |
| 9 | The Difference Between Fun and Frustrating Games | | 100.7K | Estados Unidos | 92 |
| 5 | Building a Weapons System for My Game | | 79.7K | Estados Unidos | 93 |
| 17 | The Problem with Indie Game Devlogs on Youtube | Inbound Shovel @inboundshovel | 52.7K | Estados Unidos | 91 |
| 11 | Bringing Back the Genius Level Design of the 90s in My Game | | 38.5K | Estados Unidos | 92 |
| 14 | INDIE GAME DEV IS LIFE - A Devlog | Lost Relic Games @lostrelicgames | 25.1K | Australia | 91 |
| 18 | Adding INSANE Movement Mechanics to my Game | Devlog | | 18.1K | Estados Unidos | 91 |
| 7 | The Panic and Joy of Having People Play my Game | | 17.5K | Estados Unidos | 93 |
| 16 | Update on some things... #gamedev | Lost Relic Games @lostrelicgames | 9.7K | Australia | 91 |
| 20 | I went TOO Far with My Game #indiegame #gamedev | Lost Relic Games @lostrelicgames | 9.2K | Australia | 91 |
| 19 | day 39 of daily game devlogs. procedural generation time. #godot #indiegamedev #uidesign #gamedesign | | 2.8K | Estados Unidos | 91 |
| 15 | A Guide To Making Indie Games | | 1.9K | Estados Unidos | 91 |