| ★ | Optimizing my Game so it Runs on a Potato | | 542.4K | Estados Unidos | |
| 16 | Game Dev Secrets: Increase your FPS by ten thousand percent! #indiegamedev #gamedev | Inbound Shovel @inboundshovel | 424.2K | Estados Unidos | 90 |
| 6 | Results After Releasing My First Game on Steam | | 330.7K | Estados Unidos | 92 |
| 5 | Speedrunners Broke My Game. I Embraced It. | | 314.8K | Estados Unidos | 92 |
| 2 | Making Game Mechanics That Don't Suck | | 291.6K | Estados Unidos | 93 |
| 1 | 1 Year of Developing My Game in Godot | | 286.3K | Estados Unidos | 93 |
| 4 | What 2 Yrs of Speedruns Did to My Game | | 252.8K | Estados Unidos | 92 |
| 3 | This Game Took Me 2.5 Years To Make | | 237.3K | Estados Unidos | 93 |
| 15 | The Formula for Replayable Games | | 153.1K | Estados Unidos | 90 |
| 7 | Why Making a Game is Hard | | 139.5K | Estados Unidos | 92 |
| 8 | Making game levels that don't suck | | 108.2K | Estados Unidos | 91 |
| 9 | Building a Weapons System for My Game | | 79.7K | Estados Unidos | 91 |
| 17 | Would you play my Game made in 6 Months? #gaming #gamedev | | 49.6K | Noruega | 89 |
| 12 | My Retro Melee FPS | Devlog #0 | | 46.2K | Estados Unidos | 90 |
| 13 | Bringing Back the Genius Level Design of the 90s in My Game | | 38.5K | Estados Unidos | 90 |
| 19 | Adding INSANE Movement Mechanics to my Game | Devlog | | 18.1K | Estados Unidos | 89 |
| 11 | The Panic and Joy of Having People Play my Game | | 17.5K | Estados Unidos | 91 |
| 18 | Update on some things... #gamedev | Lost Relic Games @lostrelicgames | 9.7K | Australia | 89 |
| 14 | Optimize your game with Threads in Godot! | Queble @queblegamedevelopment4143 | 5.0K | Estados Unidos | 90 |
| 20 | Trying ULTRAKILL's CYBERGRIND on Stream! | | 667 | Reino Unido | 89 |
| 10 | Why You SHOULD (not) Care About Optimisation - How I Made My Game Run 100x Faster | | 61 | Reino Unido | 91 |