| ★ | Bloodthief - Official Demo Trailer | | 33.6K | Estados Unidos | |
| 8 | Optimizing my Game so it Runs on a Potato | | 542.4K | Estados Unidos | 87 |
| 10 | Results After Releasing My First Game on Steam | | 330.7K | Estados Unidos | 87 |
| 19 | All that movement #bloodstrikecore #bloodstrikefunnymoments | Mewded - Blood strike @mewded-bs | 329.4K | Estados Unidos | 86 |
| 4 | Speedrunners Broke My Game. I Embraced It. | | 314.8K | Estados Unidos | 90 |
| 9 | Making Game Mechanics That Don't Suck | | 291.6K | Estados Unidos | 87 |
| 18 | 1 Year of Developing My Game in Godot | | 286.3K | Estados Unidos | 86 |
| 5 | What 2 Yrs of Speedruns Did to My Game | | 252.8K | Estados Unidos | 90 |
| 11 | This Game Took Me 2.5 Years To Make | | 237.3K | Estados Unidos | 87 |
| 16 | The Formula for Replayable Games | | 153.1K | Estados Unidos | 87 |
| 15 | Why Making a Game is Hard | | 139.5K | Estados Unidos | 87 |
| 12 | Making game levels that don't suck | | 108.2K | Estados Unidos | 87 |
| 13 | Building a Weapons System for My Game | | 79.7K | Estados Unidos | 87 |
| 17 | Bringing Back the Genius Level Design of the 90s in My Game | | 38.5K | Estados Unidos | 86 |
| 3 | Bloodthief - Official Release Date Trailer | | 28.3K | Estados Unidos | 98 |
| 6 | Adding INSANE Movement Mechanics to my Game | Devlog | | 18.1K | Estados Unidos | 89 |
| 7 | The Panic and Joy of Having People Play my Game | | 17.5K | Estados Unidos | 88 |
| 2 | Bloodthief | Official Launch Trailer | | 17.3K | Estados Unidos | 98 |
| 1 | Bloodthief - Official Demo Update Trailer | | 10.3K | Estados Unidos | 99 |
| 14 | This YOUTUBER Made A GAME WIth ADDICTIVE MOVEMENT | | 8.6K | — | 87 |
| 20 | The Nidhogg Devs Made Something Completely Different #newgame #indiegames #gamedev | Game Design Library @gamedesignlibrary | 2.0K | Reino Unido | 86 |