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Similares a ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy

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ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy

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7ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

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1ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

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2ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

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3ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

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4ThursDev: Acceptable Bugginess - Final Fantasy: How a broken game still became a classic

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5ThursDev: Game Balance Part 1 - What is game balance & why is it important?

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6ThursDev+: BioWare & Beyond - Dev Chat with special guest: Sophia

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8ThursDev: Game Design Breakdown - Emulating RNG in Final Fantasy's encounter system

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9ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

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10ThursDev: Thinking Small - Minimizing scope & producing a perfect product

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11ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

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12ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

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13ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit

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14ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you

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15ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project

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16ThursDev: Life after Death - Creating consequences to make death matter in your game

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17ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why

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18ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality

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19ThursDev: Game Balance Part 3 - Chasing the Meta

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20ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget)

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