← Volver al ranking

Similares a ThursDev: Game Balance Part 3 - Chasing the Meta

20 vecinos (text_768) · 0 views · Level 0 Gamedev · —

★ThursDev: Game Balance Part 3 - Chasing the Meta

Level 0 Gamedev

@level0gamedev

0—
8ThursDev: Metrics-Aware Game Design - Part 4 - Conversion, & monetization as a performance metric

Level 0 Gamedev

@level0gamedev

3—93
1ThursDev: Game Balance Part 1 - What is game balance & why is it important?

Level 0 Gamedev

@level0gamedev

0—95
2ThursDev: Game Balance Part 4 - Macrobalancing: Establishing the balance backbone

Level 0 Gamedev

@level0gamedev

0—94
3ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

Level 0 Gamedev

@level0gamedev

0—94
4ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile

Level 0 Gamedev

@level0gamedev

0—94
5ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?

Level 0 Gamedev

@level0gamedev

0—94
6ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?

Level 0 Gamedev

@level0gamedev

0—93
7ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game

Level 0 Gamedev

@level0gamedev

0—93
9ThursDev: Game Balance Part 6 - Character balance and the "Holy Trinity" of Tank, DPS & Support

Level 0 Gamedev

@level0gamedev

0—93
10ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

Level 0 Gamedev

@level0gamedev

0—93
11ThursDev: Game Balance Part 2 - The Sid Meier Method (Double it or cut it by half)

Level 0 Gamedev

@level0gamedev

0—92
12ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget)

Level 0 Gamedev

@level0gamedev

0—92
13ThursDev: Game Balance Part 5 - Macrobalancing the economy of MonstroCity: Build & Destroy

Level 0 Gamedev

@level0gamedev

0—92
14ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

Level 0 Gamedev

@level0gamedev

0—92
15ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

Level 0 Gamedev

@level0gamedev

0—92
16ThursDev: Games as a Service & the metrics of live ops success

Level 0 Gamedev

@level0gamedev

0—92
17ThursDev: Thinking Small - Minimizing scope & producing a perfect product

Level 0 Gamedev

@level0gamedev

0—92
18ThursDev: Accruing Technical Debt - Picking your battles, and paying the program piper

Level 0 Gamedev

@level0gamedev

0—92
19ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

Level 0 Gamedev

@level0gamedev

0—92
20ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success

Level 0 Gamedev

@level0gamedev

0—92