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ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit

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1ThursDev: Thinking Small - Minimizing scope & producing a perfect product

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2ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

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3ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget)

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4ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

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5ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you

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6ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

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7ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

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8ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why

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9ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality

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10ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects

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11ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game

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12ThursDev: Game Balance Part 1 - What is game balance & why is it important?

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13ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

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14ThursDev: Life after Death - Creating consequences to make death matter in your game

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15ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

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16ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project

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17ThursDev: Terror through scarcity - Putting the fear of death back into players by not killing them

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18ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming

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19ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success

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20ThursDev+: BioWare & Beyond - Dev Chat with special guest: Sophia

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