← Volver al ranking

Similares a ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

20 vecinos (text_768) · 0 views · Level 0 Gamedev · —

★ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

Level 0 Gamedev

@level0gamedev

0—
13ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

Level 0 Gamedev

@level0gamedev

2—92
1ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?

Level 0 Gamedev

@level0gamedev

0—94
2ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

Level 0 Gamedev

@level0gamedev

0—94
3ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

Level 0 Gamedev

@level0gamedev

0—93
4ThursDev: Game Balance Part 1 - What is game balance & why is it important?

Level 0 Gamedev

@level0gamedev

0—93
5ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile

Level 0 Gamedev

@level0gamedev

0—93
6ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?

Level 0 Gamedev

@level0gamedev

0—93
7ThursDev: Thinking Small - Minimizing scope & producing a perfect product

Level 0 Gamedev

@level0gamedev

0—93
8ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why

Level 0 Gamedev

@level0gamedev

0—93
9ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality

Level 0 Gamedev

@level0gamedev

0—93
10ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy

Level 0 Gamedev

@level0gamedev

0—92
11ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

Level 0 Gamedev

@level0gamedev

0—92
12ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit

Level 0 Gamedev

@level0gamedev

0—92
14ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

Level 0 Gamedev

@level0gamedev

0—92
15ThursDev: Life after Death - Creating consequences to make death matter in your game

Level 0 Gamedev

@level0gamedev

0—92
16ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

Level 0 Gamedev

@level0gamedev

0—92
17ThursDev: Terror through scarcity - Putting the fear of death back into players by not killing them

Level 0 Gamedev

@level0gamedev

0—92
18ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects

Level 0 Gamedev

@level0gamedev

0—92
19ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't

Level 0 Gamedev

@level0gamedev

0—92
20ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming

Level 0 Gamedev

@level0gamedev

0—92