← Volver al ranking

Similares a ThursDev+: BioWare & Beyond - Dev Chat with special guest: Sophia

20 vecinos (text_768) · 0 views · Level 0 Gamedev · —

★ThursDev+: BioWare & Beyond - Dev Chat with special guest: Sophia

Level 0 Gamedev

@level0gamedev

0—
8ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

Level 0 Gamedev

@level0gamedev

2—92
1ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

Level 0 Gamedev

@level0gamedev

0—93
2ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

Level 0 Gamedev

@level0gamedev

0—92
3ThursDev: Game Balance Part 1 - What is game balance & why is it important?

Level 0 Gamedev

@level0gamedev

0—92
4ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

Level 0 Gamedev

@level0gamedev

0—92
5ThursDev: Life after Death - Creating consequences to make death matter in your game

Level 0 Gamedev

@level0gamedev

0—92
6ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

Level 0 Gamedev

@level0gamedev

0—92
7ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy

Level 0 Gamedev

@level0gamedev

0—92
9ThursDev: Thinking Small - Minimizing scope & producing a perfect product

Level 0 Gamedev

@level0gamedev

0—92
10ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you

Level 0 Gamedev

@level0gamedev

0—91
11ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget)

Level 0 Gamedev

@level0gamedev

0—91
12ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?

Level 0 Gamedev

@level0gamedev

0—91
13ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't

Level 0 Gamedev

@level0gamedev

0—91
14ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit

Level 0 Gamedev

@level0gamedev

0—91
15ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality

Level 0 Gamedev

@level0gamedev

0—91
16ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

Level 0 Gamedev

@level0gamedev

0—91
17ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

Level 0 Gamedev

@level0gamedev

0—91
18ThursDev: Game Balance Part 3 - Chasing the Meta

Level 0 Gamedev

@level0gamedev

0—91
19ThursDev: Quality Assured? - How games get shipped with bugs

Level 0 Gamedev

@level0gamedev

0—91
20ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why

Level 0 Gamedev

@level0gamedev

0—91