| ★ | ThursDev: The Psychology of UI design - The Gutenberg Diagram & Modern UI | Level 0 Gamedev @level0gamedev | 0 | — | |
| 8 | How to Design Cool Vehicles Quickly | | 18.5K | Estados Unidos | 65 |
| 19 | All subjects 😊✨|front page ideas for school project assignment and journal #youtube #frontpageborder | Simranpatel_calligraphy @simranpatel_calligraphy | 10.2K | India | 63 |
| 11 | These 5 Books Taught Me How to Design Games | Dog's Dream @dogsdreamgames | 3.0K | — | 64 |
| 17 | Barcelona Design Week 2023 | Barcelona Design Week @barcelonadesignweek9968 | 504 | — | 64 |
| 20 | Illustrator Text Hacks! #illustratortipsandtricks #texteffects #graphicdesigntutorial | Lagda Limited @lagdalimited | 219 | — | 63 |
| 9 | Game Art vs Game Design: Understanding the Key Differences Explained | CSKDesignCrafts @cskdesigncrafts | 127 | — | 64 |
| 3 | How to Start Designing a Theatrical Set: Guide for Beginners (Research, Style, Color & Mood Boards) | Let's Get Dramatic @letsgetdramatic-teacher | 41 | Estados Unidos | 66 |
| 10 | Identifying Common Challanges in Design Thinking and How to Overcome Them | TforDesign @tfordesign_innovate | 6 | Hong Kong | 64 |
| 1 | ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 2 | ThursDev: Game Design Breakdown - Emulating RNG in Final Fantasy's encounter system | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 4 | ThursDev: Making a Monster Part 3 - "Working with clay" High-poly modeling in Sculptris | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 5 | ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 6 | A Day in the Life of a Graphic Design Student | Northumbria University @northumbriauniversity | 0 | Reino Unido | 65 |
| 7 | ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 12 | ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 13 | ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 14 | ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 15 | ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 16 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 18 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 63 |