| ★ | ThursDev: Making a Monster Part 3 - "Working with clay" High-poly modeling in Sculptris | Level 0 Gamedev @level0gamedev | 0 | — | |
| 1 | ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 2 | ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 3 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 70 |
| 4 | ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 5 | ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 6 | ThursDev: Thinking Small - Minimizing scope & producing a perfect product | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 7 | ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 8 | ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 9 | ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 10 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 11 | ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 12 | ThursDev: The Psychology of UI design - The Gutenberg Diagram & Modern UI | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 13 | ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 14 | ThursDev: Quality Assured? - How games get shipped with bugs | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 15 | ThursDev: Make Your Game Part 3 - Pre-producing with the (simple spreadsheet) Production Plan | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 16 | ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget) | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 17 | ThursDev: Your players don't care about you, and you have to come to terms with that. | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 18 | ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 19 | ThursDev: Accruing Technical Debt - Picking your battles, and paying the program piper | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 20 | ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality | Level 0 Gamedev @level0gamedev | 0 | — | 64 |