| ★ | ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy | Level 0 Gamedev @level0gamedev | 0 | — | |
| 8 | Making a successful mobile game in two weeks | Indie devlog | | 22.0K | Suecia | 73 |
| 20 | Ánimacion de among us parte 3 ( polus ) | | 13.5K | — | 71 |
| 17 | Godot | Componentes reutilizables | Devlog 2 | El Baúl De Matseuu @matseuu | 53 | Colombia | 71 |
| 1 | ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit | Level 0 Gamedev @level0gamedev | 0 | — | 78 |
| 2 | ThursDev: Game Balance Part 6 - Character balance and the "Holy Trinity" of Tank, DPS & Support | Level 0 Gamedev @level0gamedev | 0 | — | 77 |
| 3 | ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project | Level 0 Gamedev @level0gamedev | 0 | — | 75 |
| 4 | ThursDev: Game Balance Part 3 - Chasing the Meta | Level 0 Gamedev @level0gamedev | 0 | — | 75 |
| 5 | ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't | Level 0 Gamedev @level0gamedev | 0 | — | 74 |
| 6 | ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document | Level 0 Gamedev @level0gamedev | 0 | — | 74 |
| 7 | ThursDev: Quality Assured? - How games get shipped with bugs | Level 0 Gamedev @level0gamedev | 0 | — | 73 |
| 9 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 72 |
| 10 | ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP | Level 0 Gamedev @level0gamedev | 0 | — | 72 |
| 11 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 72 |
| 12 | ThursDev: Game Balance Part 1 - What is game balance & why is it important? | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 13 | ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget) | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 14 | ThursDev: Your players don't care about you, and you have to come to terms with that. | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 15 | ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 16 | ThursDev: Game Balance Part 2 - The Sid Meier Method (Double it or cut it by half) | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 18 | ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 19 | ThursDev: Game Balance Part 5 - Macrobalancing the economy of MonstroCity: Build & Destroy | Level 0 Gamedev @level0gamedev | 0 | — | 71 |