| ★ | ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots | Level 0 Gamedev @level0gamedev | 0 | — | |
| 17 | Super Academy: A/B Testing In-Game Elements | Supersonic from Unity @supersonicstudios | 22 | — | 66 |
| 3 | ThursDev: Metrics-Aware Game Design - Part 4 - Conversion, & monetization as a performance metric | Level 0 Gamedev @level0gamedev | 3 | — | 70 |
| 1 | ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success | Level 0 Gamedev @level0gamedev | 0 | — | 72 |
| 2 | ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks | Level 0 Gamedev @level0gamedev | 0 | — | 71 |
| 4 | ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game | Level 0 Gamedev @level0gamedev | 0 | — | 70 |
| 5 | ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project | Level 0 Gamedev @level0gamedev | 0 | — | 70 |
| 6 | ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 7 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 8 | ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 9 | ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 10 | ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why? | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 11 | ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 12 | ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 13 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 14 | ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it? | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 15 | ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 16 | ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 18 | ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 19 | ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 20 | ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget) | Level 0 Gamedev @level0gamedev | 0 | — | 66 |