| ★ | Emily Halina: New Levels from a Single Example via Tree-based Reconstructive Partitioning (TRP) | Roguelike Celebration @roguelikecelebration | 445 | Estados Unidos | |
| 10 | Let's Build Pipeline Parallelism from Scratch – Tutorial | freeCodeCamp.org @freecodecamp | — | Estados Unidos | 87 |
| 18 | Do Game Jams Even Matter? | | — | Estados Unidos | 86 |
| 2 | Building Collision Simulations: An Introduction to Computer Graphics | | 34.5K | Estados Unidos | 88 |
| 6 | How to make a Dungeon Map Generator in Godot! | Queble @queblegamedevelopment4143 | 12.7K | Estados Unidos | 87 |
| 1 | Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG | Roguelike Celebration @roguelikecelebration | 1.5K | Estados Unidos | 88 |
| 14 | AI Art Just Changed Board Game Design FOREVER (GPT-4o) | Marathon Meeples @marathonmeeples | 935 | Canadá | 86 |
| 17 | 09-Apprendre Blender 2.8 - Modélisation du manche, Lattices | | 643 | — | 86 |
| 5 | Mark Gritter - Sol LeWitt, Combinatorial Enumeration, and Rogue | Roguelike Celebration @roguelikecelebration | 555 | Estados Unidos | 87 |
| 15 | July 2nd: Real-Time Open Session: Top-Down Materials, Dynamic Mesh Fadeaway & Chess Game Concepts | | 406 | Australia | 86 |
| 8 | Alexei Pepers - Designing for System Suspense | Roguelike Celebration @roguelikecelebration | 368 | Estados Unidos | 87 |
| 3 | Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator | Roguelike Celebration @roguelikecelebration | 266 | Estados Unidos | 88 |
| 20 | Wavefunction Flows: Efficient Quantum Simulation of Continuous Flow Models | Microsoft Research @microsoftresearch | 254 | Estados Unidos | 86 |
| 13 | Generate New Horizons: The Latest in XR for Meta Developers and Creators | | 229 | Estados Unidos | 86 |
| 12 | Tractable Mapping Entropy and Generative Backmapping via Split-Flows | Microsoft Research @microsoftresearch | 216 | Estados Unidos | 86 |
| 7 | April 16th: Real-time Community Open Session: Is MassEntity the Future of Unreal Engine 6? | | 119 | Australia | 87 |
| 16 | Jan 29th: Real-Time Community Open Session — Live Retargeting, GameKit & Animation Deep Dive | | 118 | Australia | 86 |
| 9 | March 19th: Real-time Community Open Session | 3D Sculpting, Multiplayer Steam Integration | | 105 | Australia | 87 |
| 11 | ¡REDES NEURONALES entrenadas con ALGORITMOS EVOLUTIVOS para resolver problemas complejos! | | 34 | — | 86 |
| 19 | The Game-Changing Potential of AI-Inspired Game Level Maps | GameTech Central @gametechcentrl | 25 | — | 86 |
| 4 | Chatting with AI: GPT Role-Playing and Gaming Examples | AI Explorers @aiexplorers-iw2gz | 5 | Estados Unidos | 87 |