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Similares a ThursDev: Mechanics of Fragility - Invoking player-character mortality with Stress, damage, & pain

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ThursDev: Mechanics of Fragility - Invoking player-character mortality with Stress, damage, & pain

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15ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

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1ThursDev: Terror through scarcity - Putting the fear of death back into players by not killing them

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2ThursDev: Life after Death - Creating consequences to make death matter in your game

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3ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

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4ThursDev: Anatomy of a Jump Scare - How not to abuse one of your most potent horror design tools

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092
5ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

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092
6ThursDev: Being Jason Voorhees - Dawn of the Asymmetrical Horror Game

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7ThursDev: Game Balance Part 1 - What is game balance & why is it important?

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8ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile

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9ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?

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10ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

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092
11ThursDev: Game Balance Part 6 - Character balance and the "Holy Trinity" of Tank, DPS & Support

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12ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

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13ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

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14ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary

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16ThursDev: Thinking Small - Minimizing scope & producing a perfect product

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17ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?

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091
18ThursDev: Game Balance Part 3 - Chasing the Meta

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091
19ThursDev: Your players don't care about you, and you have to come to terms with that.

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20ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality

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