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Similares a ThursDev: Atari and the Apocalypse - the story of the great video game console crash of '83

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ThursDev: Atari and the Apocalypse - the story of the great video game console crash of '83

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17ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

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1ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

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2ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you

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3ThursDev: Life after Death - Creating consequences to make death matter in your game

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091
4ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business

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5ThursDev: Thinking Small - Minimizing scope & producing a perfect product

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6ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

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7ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't

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8ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

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9ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects

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10ThursDev: Acceptable Bugginess - Final Fantasy: How a broken game still became a classic

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11ThursDev: Game Balance Part 1 - What is game balance & why is it important?

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12ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming

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13ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget)

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14ThursDev: Mechanics of Fragility - Invoking player-character mortality with Stress, damage, & pain

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15ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots

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16ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary

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18ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project

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19ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

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20ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

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