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Similares a ThursDev: The Psychology of UI design - The Gutenberg Diagram & Modern UI

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ThursDev: The Psychology of UI design - The Gutenberg Diagram & Modern UI

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6ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer

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1ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length

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2ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks

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3ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?

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4ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming

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5ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary

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7ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document

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8ThursDev: Early Access & Soft Launch - Releasing games half-finished to improve the finished product

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9ThursDev: Game Balance Part 1 - What is game balance & why is it important?

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10ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile

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11ThursDev: Thinking Small - Minimizing scope & producing a perfect product

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12ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you

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13ThursDev: Anatomy of a Jump Scare - How not to abuse one of your most potent horror design tools

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14ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects

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15ThursDev: Life after Death - Creating consequences to make death matter in your game

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16ThursDev: First Time User Experience - FTUE & Player retention through your crucial first minutes

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17ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots

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18ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP

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19ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy

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20ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?

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