| ★ | LGM 2026 - Liblast 3D asset pipeline | | 594 | Alemania | |
| 4 | BEST NEW Visual Assets to INSPIRE YOU! (JANUARY 2026) | Code Monkey @codemonkeyunity | — | Portugal | 87 |
| 13 | Nvidia DLSS 4.5 Dynamic Multi Frame-Gen Hands-On, Pragmata Path Tracing, G-Sync Pulsar + More! | Digital Foundry @digitalfoundry | — | Estados Unidos | 87 |
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| 1 | FREE GameDev Assets - August 2026 Roundup - Unreal, Unity, Godot & More! | Gamefromscratch @gamefromscratch | 17.3K | Canadá | 88 |
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| 17 | AI Mesh Generation 2026: Why We're Still Modeling | | 16.7K | Estados Unidos | 87 |
| 19 | Complete PBR Texture Generation with PATINA | Stefan 3D AI @stefan_3d_ai | 13.6K | Suecia | 87 |
| 16 | Migrating to Render Graph: the Render Graph viewer | | 11.8K | — | 87 |
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| 15 | CAD Modeling for Game Art? #gameart #b3d #3dmodeling | | 9.0K | Estados Unidos | 87 |
| 12 | BEST NEW Visual Assets to INSPIRE YOU! (APRIL 2026) | Code Monkey @codemonkeyunity | 6.3K | Portugal | 87 |
| 11 | BEST NEW Visual Assets to INSPIRE YOU! (FEBRUARY 2026) | Code Monkey @codemonkeyunity | 5.8K | Portugal | 87 |
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| 7 | Game Art From Concept to Portfolio | Course Trailer | | 1.9K | Estados Unidos | 87 |
| 14 | LGM 2026 - Beginner-Friendly Shader Programming in p5.js v2 | | 1.3K | Alemania | 87 |
| 8 | LGM 2026 - Learnings from Our first 3D Game in Godot | | 1.1K | Alemania | 87 |
| 6 | LGM 2026 - FLOSS real-time visuals for media arts with ossia score | | 658 | Alemania | 87 |
| 2 | LGM 2026 - Expanding Processing’s Future With a Rust Rendering Engine | | 622 | Alemania | 88 |
| 10 | Jan 29th: Real-Time Community Open Session — Live Retargeting, GameKit & Animation Deep Dive | | 118 | Australia | 87 |
| 18 | March 19th: Real-time Community Open Session | 3D Sculpting, Multiplayer Steam Integration | | 105 | Australia | 87 |