| ★ | The cost of being misunderstood | In Other Words podcast @inotherwordspod | 54 | Estados Unidos | |
| 19 | One Year Anniversary Show! | Dual Comm Ep.18 | | 3.5K | Estados Unidos | 87 |
| 11 | Publishers Wanted Our Game | Here's Why | Game Design Library @gamedesignlibrary | 3.0K | Reino Unido | 87 |
| 7 | Why Traditional Game Dev is Already Obsolete | | 803 | Estados Unidos | 88 |
| 4 | Robin Mendoza: The Use of Knowledge in the Labyrinth: The price mechanism as a storytelling device | Roguelike Celebration @roguelikecelebration | 727 | Estados Unidos | 88 |
| 3 | The Challenges of Game Localization, Writing and Recording | Game Maker's Notebook Podcast | Academy of Interactive Arts & Sciences @officialaias | 707 | Estados Unidos | 88 |
| 15 | GDC 2025 Recap: Industry Insights & Market Trends | | 580 | Estados Unidos | 87 |
| 2 | You don't have a localization problem, you have a positioning problem. | In Other Words podcast @inotherwordspod | 441 | Estados Unidos | 89 |
| 5 | The FUTURE of 4X Games: FirstFun's Surprising Billion-Dollar Strategy | | 414 | Estados Unidos | 88 |
| 18 | How AI Increased Game Engagement By 500% | | 274 | Estados Unidos | 87 |
| 16 | Reacting to Del Walker: The Disappearing Middle in Gaming | | 215 | Estados Unidos | 87 |
| 9 | What 12,000 technology decision makers taught one tech advisor | In Other Words podcast @inotherwordspod | 115 | Estados Unidos | 88 |
| 6 | Tamara Tirják: Why Clair Obscur Lost Its Game of the Year Award | In Other Words podcast @inotherwordspod | 102 | Estados Unidos | 88 |
| 1 | The Localization Secret 90% of Game Devs Get Wrong | | 89 | Estados Unidos | 91 |
| 20 | Tamara Tirják: Stop Blaming Localization for Budget Overruns | In Other Words podcast @inotherwordspod | 68 | Estados Unidos | 87 |
| 17 | Puntos de encuentro entre producción y localización:el caso Shinyuden. Luís García Navarro. | Videojuegos UJI @videojuegosuji8248 | 26 | España | 87 |
| 12 | The Lenses of Game Design | Lauren Bond on The Lens of Expected Value & The Lens of Chance | The Corner of Story and Game @thecornerofstoryandgame | 16 | Canadá | 87 |
| 8 | ThursDev: Metrics-Aware Game Design - Part 4 - Conversion, & monetization as a performance metric | Level 0 Gamedev @level0gamedev | 3 | — | 88 |
| 10 | ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game | Level 0 Gamedev @level0gamedev | 0 | — | 87 |
| 13 | ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it? | Level 0 Gamedev @level0gamedev | 0 | — | 87 |
| 14 | Effective Translation to Reach Learners Worldwide | d'Vinci Interactive @dvinciinteractive | 0 | Estados Unidos | 87 |