| ★ | AWE Nite Queensland: State of Play: Real-Time Engines 2026 | | 439 | Estados Unidos | |
| 12 | July 30th: Real-Time Community Open Session: Behind the Scenes with Anthony Koithra | | 640 | Australia | 88 |
| 10 | AWE Nite Florence: Smart Glasses AI, AR, and more! | | 591 | Estados Unidos | 88 |
| 20 | GDC 2025 Recap: Industry Insights & Market Trends | | 580 | Estados Unidos | 87 |
| 15 | July 2nd: Real-Time Open Session: Top-Down Materials, Dynamic Mesh Fadeaway & Chess Game Concepts | | 406 | Australia | 88 |
| 7 | June 25th: Real-Time Community Open Session | Post Unreal Fest 2026, AI, Rigging, Sub-D & More | | 334 | Australia | 89 |
| 17 | May 21st: Real-time Open Session | Metahuman Mesh Workflow, Unreal 5.8 Roadmap & Cinematic Review | | 206 | Australia | 88 |
| 3 | July 16th: Real-Time Community Session: UE 5.8 Markerless MoCap, Metahuman Animator & Studio Talk | | 185 | Australia | 89 |
| 8 | Gaming Hub & LBE: AWE 2026 Opportunities & Success Stories | | 136 | Estados Unidos | 89 |
| 2 | April 16th: Real-time Community Open Session: Is MassEntity the Future of Unreal Engine 6? | | 119 | Australia | 90 |
| 1 | Jan 29th: Real-Time Community Open Session — Live Retargeting, GameKit & Animation Deep Dive | | 118 | Australia | 90 |
| 5 | March 19th: Real-time Community Open Session | 3D Sculpting, Multiplayer Steam Integration | | 105 | Australia | 89 |
| 14 | Feb 19th: Real-time Community Open Session | Blueprint Interfaces, Metahuman, Localization & More | | 91 | Australia | 88 |
| 18 | March 26th: Real-Time Community Open Session: LED Wall Workflows, Epic Layoffs | Mentor Rob Brooks | | 88 | Australia | 88 |
| 19 | March 12th: Real-Time Community Open Session: Unreal Engine, Pre-Vis, Rookies & Industry Events | | 82 | Australia | 88 |
| 13 | April 2nd: Real-Time Community Open Session | Unreal Engine 5.7 Animation + DeathRow Trailer | | 70 | Australia | 88 |
| 4 | April 23th: Real-time Community Open Session | Sprite Workflows, Unreal Tips & Student Spotlights | | 69 | Australia | 89 |
| 9 | AWE Nite Orlando: IMMERSIVE INTELLIGENCE LAB: XR AI INNOVATORS PANEL | | 48 | Estados Unidos | 88 |
| 6 | PANEL: The Lifecycle of Game Development | | 47 | Estados Unidos | 89 |
| 11 | PANEL: The Next Revolution in Graphics: How 3DGS Changes Everything | | 36 | Estados Unidos | 88 |
| 16 | [GameDev Stream] Hangout w/ Andrew Connell (7/23/2020) | Infallible Code @infalliblecode | 0 | Estados Unidos | 88 |