| ★ | How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies | | 1.1M | Estados Unidos | |
| 16 | Big Number Synergy Roguelike with Tons of Balls #olexa #gaming #clickergame | | — | Estados Unidos | 89 |
| 4 | How OMORI Was Made and Why People Thought it Was a Scam | | 718.6K | Estados Unidos | 90 |
| 5 | How Two People Created Gaming’s Most Complex Simulation System | | 663.4K | Estados Unidos | 90 |
| 15 | How Pokémon Red & Blue Were Made | | 641.5K | Estados Unidos | 89 |
| 7 | Revealing the Jokers I made for Balatro | | 536.5K | Canadá | 89 |
| 10 | How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours | | 349.0K | Estados Unidos | 89 |
| 2 | How Hades Was Made and Why its Early Concept Didn’t Work | | 275.1K | Estados Unidos | 91 |
| 19 | How Pokémon Gold & Silver Were Made After The Devs Ran Out of Money | | 232.5K | Estados Unidos | 89 |
| 11 | How Terraria Was Made and Why Development Suddenly Stopped | | 217.5K | Estados Unidos | 89 |
| 20 | The 6 Years of Engineering Behind The Nintendo Switch 2 | | 109.8K | Estados Unidos | 88 |
| 1 | How Slay The Spire Was Made and Why its Release Was a Failure | | 91.9K | Estados Unidos | 91 |
| 8 | How Disco Elysium Was Made | Documentary | | 42.8K | Estados Unidos | 89 |
| 12 | He BROKE my game BEFORE it RELEASED #gamedev | | 32.6K | Suiza | 89 |
| 9 | ... Led to a Video Game About Overcoming Grief | | 30.6K | Estados Unidos | 89 |
| 13 | How One Person Changed Indie Games Forever | | 27.8K | Estados Unidos | 89 |
| 18 | OOPS! All Roguelikes | | 6.7K | — | 89 |
| 3 | I Made Balatro With Slimes | Nic The Thicc @nicthethicc | 2.9K | Suiza | 90 |
| 14 | Balatro, but we have infinite joker slots | | 214 | Estados Unidos | 89 |
| 6 | Este roguelike de póker es una LOCURA 🎴 | Balatro (Gameplay en Español) | | 7 | España | 89 |
| 17 | I Added CARDS and SPELLS to my Fantasy Game | Reece Geofroy @reecegeofroy | 1 | Canadá | 89 |