| ★ | ThursDev: Atari and the Apocalypse - the story of the great video game console crash of '83 | Level 0 Gamedev @level0gamedev | 0 | — | |
| 19 | Gaming After the Apocalypse: Could You Still Play? (A Survival Guide) | NOBL Games @wearenoblgames | 78 | — | 64 |
| 12 | ThursDev: Metrics-Aware Game Design - Part 4 - Conversion, & monetization as a performance metric | Level 0 Gamedev @level0gamedev | 3 | — | 65 |
| 1 | ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you | Level 0 Gamedev @level0gamedev | 0 | — | 73 |
| 2 | ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP | Level 0 Gamedev @level0gamedev | 0 | — | 72 |
| 3 | ThursDev: Make Your Game Part 11 - What's Next? Moving on to your next project | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 4 | ThursDev: Tropes in Game Design - How cliché in games is encouraged, & building a design vocabulary | Level 0 Gamedev @level0gamedev | 0 | — | 69 |
| 5 | ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 6 | ThursDev: Make Your Game Part 9 - Know when your game's finished, even if you aren't | Level 0 Gamedev @level0gamedev | 0 | — | 68 |
| 7 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 8 | ThursDev: Make Your Game Part 3 - Pre-producing with the (simple spreadsheet) Production Plan | Level 0 Gamedev @level0gamedev | 0 | — | 67 |
| 9 | ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 10 | ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget) | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 11 | ThursDev: Game Balance Part 4 - Macrobalancing: Establishing the balance backbone | Level 0 Gamedev @level0gamedev | 0 | — | 66 |
| 13 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 14 | ThursDev: Explore, Achieve, Expand - What modern open world games can learn from Final Fantasy | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 15 | ThursDev: Game Balance Part 3 - Chasing the Meta | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 16 | ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming | Level 0 Gamedev @level0gamedev | 0 | — | 65 |
| 17 | ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 18 | ThursDev: Game Balance Part 5 - Macrobalancing the economy of MonstroCity: Build & Destroy | Level 0 Gamedev @level0gamedev | 0 | — | 64 |
| 20 | ThursDev: Game Balance Part 2 - The Sid Meier Method (Double it or cut it by half) | Level 0 Gamedev @level0gamedev | 0 | — | 64 |