← Volver al ranking
Similares a How Can You Spice Up A Healing System?
20 vecinos (text_768) · 150.8K views · Design Doc · Estados Unidos
| ★ | How Can You Spice Up A Healing System? | Design Doc @designdoc | 150.8K | Estados Unidos | |
| 13 | What's The Point of a First Level? | Design Doc @designdoc | — | Estados Unidos | 87 |
| 15 | Great and Terrible UX Design in Games - Good Design, Bad Design | Design Doc @designdoc | 234.6K | Estados Unidos | 87 |
| 11 | What Makes A Good Difficulty Option? | Design Doc @designdoc | 104.6K | Estados Unidos | 87 |
| 2 | What Makes A Great In-Game Shop? | Design Doc @designdoc | 92.7K | Estados Unidos | 88 |
| 1 | What's The Point of a Weird Status Effect? | Design Doc @designdoc | 78.0K | Estados Unidos | 88 |
| 6 | How Do Games Design Around No Damage? | Design Doc @designdoc | 59.1K | Estados Unidos | 87 |
| 4 | What Makes A Good Multiple Phase Boss Fight? | Design Doc @designdoc | 58.1K | Estados Unidos | 87 |
| 7 | Boss Fight Secrets Are Crazy | Design Doc @designdoc | 50.9K | Estados Unidos | 87 |
| 3 | How Do Games Play With Poison? | Design Doc @designdoc | 50.4K | Estados Unidos | 88 |
| 17 | What's Up With These Sketchy Tutorials? | Design Doc @designdoc | 48.4K | Estados Unidos | 87 |
| 8 | What Makes A Great Sleep Mechanic? | Design Doc @designdoc | 40.0K | Estados Unidos | 87 |
| 19 | why so many games have this combat system | samyam @samyam | 26.8K | Estados Unidos | 87 |
| 18 | What Makes A Good Spooky Stage? | Design Doc @designdoc | 25.7K | Estados Unidos | 87 |
| 5 | How Do Save Systems Shape Games? | Design Doc @designdoc | 24.1K | Estados Unidos | 87 |
| 16 | Health, Damage, and Respawn Tutorial for Unreal Engine 4 (Blueprints) | Pending Kill @pendingkill | 12.2K | Estados Unidos | 87 |
| 12 | The problem with Chess-Style Combat | Julian Birke @julianbirke | 9.7K | Estados Unidos | 87 |
| 9 | I find Wounds more immersive than Hit Points. | Tales from Elsewhere @talesfromelsewheregames | 2.8K | Estados Unidos | 87 |
| 10 | The Curse Mechanic That Makes Horror Games Actually Scary #horrorgaming #gamedesign #shorts | Yang Yan Zhao @yangyanzhao4 | 600 | Estados Unidos | 87 |
| 20 | Why Hades Never Gets Boring – Level Design Explained | RookieDev @rookiedevofficial | 357 | Chequia | 87 |
| 14 | How Real Are Damage Systems in Video Games? | Mono Vector @monovectoryt | 64 | India | 87 |




















