| ★ | Brian Cronin - Playtesting Process for Ultra Small Teams | Roguelike Celebration @roguelikecelebration | 337 | Estados Unidos | |
| 6 | The ULTIMATE Playtest Guide | Indie Game Clinic @indiegameclinic | 18.2K | Reino Unido | 85 |
| 2 | Test Your Game's Potential in Just 3 Days | Jonas Tyroller @jonastyroller | 11.2K | Alemania | 87 |
| 8 | How to Playtest Your Game the Right Way | GameMaker @gamemakerengine | 5.5K | — | 85 |
| 18 | Prompt to Test: Generate Robust Test Cases with SmartBear’s BearQ AI | Execute Automation @executeautomation | 2.8K | India | 85 |
| 12 | The secret to SUCCESS as a Board Game Designer | Adam in Wales - Board Game Design @adaminwales | 2.2K | Reino Unido | 85 |
| 15 | Student Growth - Game Design CG Spectrum | | 1.8K | Australia | 85 |
| 1 | Brian Cronin: Black Box Sim for Roguelikes | Roguelike Celebration @roguelikecelebration | 1.6K | Estados Unidos | 89 |
| 5 | Getting the MOST from your playtests | Adam in Wales - Board Game Design @adaminwales | 711 | Reino Unido | 86 |
| 11 | What's the most DISAPPOINTING bit of your game? | Adam in Wales - Board Game Design @adaminwales | 549 | Reino Unido | 85 |
| 19 | Courtney Liessen: Cheating the System (By Design!) for Epic Combos | Roguelike Celebration @roguelikecelebration | 411 | Estados Unidos | 85 |
| 13 | Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator | Roguelike Celebration @roguelikecelebration | 266 | Estados Unidos | 85 |
| 3 | Play-testing essentials - an interview with Ivan Alexiev | Gaming Indoors @gamingindoors | 246 | Reino Unido | 86 |
| 4 | From Lab Sessions to Live Votes: The New Review Era | GameIntel Review @gameintelreview | 159 | Estados Unidos | 86 |
| 10 | Prototype Everything! How Scott Rogers Uses Early Testing to Power Creative Success | The Corner of Story and Game @thecornerofstoryandgame | 92 | Canadá | 85 |
| 17 | How to test | SleepyGameDev @sleepygamedev | 69 | — | 85 |
| 7 | Playtest Feedback | Games by Mondo @gamesbymondo | 48 | — | 85 |
| 20 | From Demos to Dynamic Playtests | GameIntel Review @gameintelreview | 20 | Estados Unidos | 85 |
| 14 | What Are Effective Steps For Gameplay Self-Analysis? | Pro Gaming Network @progaming-network | 4 | Estados Unidos | 85 |
| 9 | ThursDev: A/B tests & analytics - "Human experimentation" to find your game's design sweet spots | Level 0 Gamedev @level0gamedev | 0 | — | 85 |
| 16 | ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success | Level 0 Gamedev @level0gamedev | 0 | — | 85 |