← Volver al ranking
Similares a What Makes A Good Super Move?
20 vecinos (text_768) · 51.4K views · Design Doc · Estados Unidos
| ★ | What Makes A Good Super Move? | Design Doc @designdoc | 51.4K | Estados Unidos | |
| 2 | How Do You Improve Turn Based Combat? | Design Doc @designdoc | — | Estados Unidos | 88 |
| 11 | Great and Terrible UX Design in Games - Good Design, Bad Design | Design Doc @designdoc | 234.6K | Estados Unidos | 87 |
| 6 | What Makes A Terrible Gimmick Boss? | Design Doc @designdoc | 140.2K | Estados Unidos | 87 |
| 8 | What Makes A Good Difficulty Option? | Design Doc @designdoc | 104.6K | Estados Unidos | 87 |
| 20 | Crazy (but not too crazy) Game Weather | Design Doc @designdoc | 92.7K | Estados Unidos | 86 |
| 9 | What Makes A Great In-Game Shop? | Design Doc @designdoc | 92.7K | Estados Unidos | 87 |
| 17 | What Makes A Good Boss Rush? | Design Doc @designdoc | 84.5K | Estados Unidos | 86 |
| 7 | What's The Point of a Weird Status Effect? | Design Doc @designdoc | 78.0K | Estados Unidos | 87 |
| 13 | Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design | Design Doc @designdoc | 67.5K | Estados Unidos | 87 |
| 1 | How Do Games Design Around No Damage? | Design Doc @designdoc | 59.1K | Estados Unidos | 89 |
| 12 | What's the Deal with Fast Travel? | Design Doc @designdoc | 55.3K | Estados Unidos | 87 |
| 14 | Graphic Design in New Games - Good Design, Bad Design 17 | Design Doc @designdoc | 55.0K | Estados Unidos | 87 |
| 5 | Boss Fight Secrets Are Crazy | Design Doc @designdoc | 50.9K | Estados Unidos | 87 |
| 10 | How Do Games Play With Poison? | Design Doc @designdoc | 50.4K | Estados Unidos | 87 |
| 3 | What's The Point of Elements in Games? | Design Doc @designdoc | 45.9K | Estados Unidos | 88 |
| 4 | What Makes A Great Sleep Mechanic? | Design Doc @designdoc | 40.0K | Estados Unidos | 87 |
| 19 | What's The Point of a Day-Night Cycle in Games? | Design Doc @designdoc | 34.9K | Estados Unidos | 86 |
| 18 | The Secret To Good Rhythm Games | Mental Checkpoint @mentalcheckpoint | 28.1K | — | 86 |
| 16 | How Super Metroid Changed Interactive Storytelling | The Gammelier @thegammelier | 772 | Estados Unidos | 87 |
| 15 | Balancing Game Design – How Indie Devs Make Mechanics Feel Good | NOBL Games @wearenoblgames | 681 | — | 87 |




















