| ★ | What Makes A Great Impossible Boss? | | 165.5K | Estados Unidos | |
| 18 | The 10 HARDEST Bosses That Are Supposed to BEAT You | | — | Canadá | 87 |
| 19 | How Do You Improve Turn Based Combat? | | — | Estados Unidos | 87 |
| 14 | Adding an Impossible Boss to my Game! #gamedev | | 400.5K | Noruega | 88 |
| 20 | I made Mario Enemies into BOSSES (Mario Wonder) | | 315.0K | Estados Unidos | 87 |
| 10 | What Makes A Great Double Boss Fight? | | 156.9K | Estados Unidos | 88 |
| 2 | What Makes A Terrible Gimmick Boss? | | 140.2K | Estados Unidos | 90 |
| 3 | What Makes A Good Difficulty Option? | | 104.6K | Estados Unidos | 89 |
| 6 | What Makes A Good Boss Rush? | | 84.5K | Estados Unidos | 89 |
| 15 | The BEST WAYS to make #indiegames GREAT! #metroidvania #gaming | Nic The Thicc @nicthethicc | 75.8K | Suiza | 87 |
| 9 | How Can You Make Backtracking Fun? | | 60.8K | Estados Unidos | 88 |
| 4 | How Do Games Design Around No Damage? | | 59.1K | Estados Unidos | 89 |
| 5 | What Makes A Good Multiple Phase Boss Fight? | | 58.1K | Estados Unidos | 89 |
| 7 | What Makes A Great Rival Boss? | | 52.2K | Estados Unidos | 88 |
| 1 | Boss Fight Secrets Are Crazy | | 50.9K | Estados Unidos | 91 |
| 13 | What Makes a Good Cast of Game Villains? | | 37.9K | Estados Unidos | 88 |
| 11 | How to Design Great Metroidvania Levels | Game Design | | 11.5K | Estados Unidos | 88 |
| 12 | How do Game Designers make their games FUN? | Sasquatch B Studios @sasquatchbgames | 8.3K | — | 88 |
| 8 | How To Design INCREDIBLE Video Game Enemies | | 530 | España | 88 |
| 17 | My KIDS Created a BOSS for my Indie Game—Here's What Happened! | NOBL Games @wearenoblgames | 212 | — | 87 |
| 16 | Should you STEAL game ideas and mechanics? | | 42 | Reino Unido | 87 |