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| 17 | Let's Talk Heartbound Without the Drama ► A Game Design Case Study of Heartbound | Design Frame @designframecasestudies | 195.8K | Estados Unidos | 85 |
| 16 | Your Indie Game’s Story (probably) Sucks | | 21.0K | Estados Unidos | 85 |
| 9 | Narrative Design in DISPATCH with Director Nick Herman | Game Maker's Notebook Podcast | Academy of Interactive Arts & Sciences @officialaias | 2.3K | Estados Unidos | 86 |
| 19 | Surviving Gamedev for 11 Years Without a Hit | #indiedev #gamedev #gamedevelopment | Academy of Interactive Arts & Sciences @officialaias | 1.5K | Estados Unidos | 85 |
| 4 | Surviving Gamedev for 11 Years Without a Hit with Jake Birkett | Academy of Interactive Arts & Sciences @officialaias | 1.4K | Estados Unidos | 87 |
| 5 | From Used Car Salesman to Indie Game Publisher: The New Blood Story | Game Maker's Notebook | Academy of Interactive Arts & Sciences @officialaias | 1.4K | Estados Unidos | 87 |
| 20 | Playing Your Way in OUTER WORLDS 2 | Game Maker's Notebook Podcast | Academy of Interactive Arts & Sciences @officialaias | 1.4K | Estados Unidos | 85 |
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| 7 | Talking SILENT HILL f with Game Director Al Yang | Game Maker's Notebook Podcast | Academy of Interactive Arts & Sciences @officialaias | 1.1K | Estados Unidos | 86 |
| 14 | Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig | Game Maker's Notebook | Academy of Interactive Arts & Sciences @officialaias | 761 | Estados Unidos | 85 |
| 11 | The State of Games Writing with Writer & Narrative Director Cara Ellison | Game Maker's Notebook | Academy of Interactive Arts & Sciences @officialaias | 757 | Estados Unidos | 86 |
| 12 | The Challenges of Game Localization, Writing and Recording | Game Maker's Notebook Podcast | Academy of Interactive Arts & Sciences @officialaias | 707 | Estados Unidos | 86 |
| 2 | Talking Game Maker's Sketchbook with Double Fine's Tim Schafer | Game Maker's Notebook | Academy of Interactive Arts & Sciences @officialaias | 574 | Estados Unidos | 88 |
| 10 | Game Dev on Surviving without Compromising His Games - GDL Pod #5 (Interview with Necrosoft Games) | Game Design Library @gamedesignlibrary | 304 | Reino Unido | 86 |
| 6 | Willem Delventhal on The State of Indie Games: What We Take Into 2026 | The Corner of Story and Game @thecornerofstoryandgame | 238 | Canadá | 87 |
| 8 | Exploring History, Game Design, and Writing with Jason Kingsley | The Corner of Story and Game @thecornerofstoryandgame | 58 | Canadá | 86 |
| 3 | How to Tell Stories Without Words: Environmental Narrative and Player Emotion with Ian Lynch | The Corner of Story and Game @thecornerofstoryandgame | 57 | Canadá | 88 |
| 13 | Bite-Sized Beginnings: How to Scope Narrative for Your First Indie Game with Willem Delventhal | The Corner of Story and Game @thecornerofstoryandgame | 42 | Canadá | 85 |
| 18 | No Cutscene, No Problem: Sagar Beroshi on Fear, Flexibility, and Narrative Grit | The Corner of Story and Game @thecornerofstoryandgame | 42 | Canadá | 85 |
| 15 | Weaving Narrative with Environmental Storytelling – with Will Shen | The Corner of Story and Game @thecornerofstoryandgame | 30 | Canadá | 85 |