| ★ | ThursDev: Making a Monster Part 3 - "Working with clay" High-poly modeling in Sculptris | Level 0 Gamedev @level0gamedev | 0 | — | |
| 9 | HTTYD Unreal environment | Cannon Raymond @cannonraymond | — | — | 90 |
| 20 | From Prompt to Terrifying Alien Monster Model #shorts | | 6.2K | España | 89 |
| 16 | 2h Sculpting Challenge - What's next? | | 452 | Alemania | 89 |
| 14 | Character In Blender #08 - Retopology: Torso | Dallery Studios @dallerystudios | 28 | Brasil | 89 |
| 1 | ThursDev: (Pen &) Paper Prototyping - How tabletop RPGs can make you a better game designer | Level 0 Gamedev @level0gamedev | 2 | — | 91 |
| 2 | ThursDev: Make Your Game Part 2 - Preparing a practical & powerful project pitch document | Level 0 Gamedev @level0gamedev | 0 | — | 91 |
| 3 | ThursDev: Make Your Game Part 8 - Social Media & Getting your game noticed (on a budget) | Level 0 Gamedev @level0gamedev | 0 | — | 91 |
| 4 | ThursDev: Make Your Game Part 1 - Defining your game's what, who, when, where, how and why | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 5 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 6 | ThursDev: Make Your Game Part 5 - Pre-Alpha - The prototype, the vertical slice and the MVP | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 7 | ThursDev: Make Your Game Part 3 - Pre-producing with the (simple spreadsheet) Production Plan | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 8 | ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 10 | ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 11 | ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 12 | ThursDev: Thinking Small - Minimizing scope & producing a perfect product | Level 0 Gamedev @level0gamedev | 0 | — | 89 |
| 13 | ThursDev: Take ownership of your work - Be a collaborator, & get rid of the "set & forget" mentality | Level 0 Gamedev @level0gamedev | 0 | — | 89 |
| 15 | ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile | Level 0 Gamedev @level0gamedev | 0 | — | 89 |
| 17 | ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you | Level 0 Gamedev @level0gamedev | 0 | — | 89 |
| 18 | ThursDev: Game Balance Part 5 - Macrobalancing the economy of MonstroCity: Build & Destroy | Level 0 Gamedev @level0gamedev | 0 | — | 89 |
| 19 | ThursDev: Game Balance Part 6 - Character balance and the "Holy Trinity" of Tank, DPS & Support | Level 0 Gamedev @level0gamedev | 0 | — | 89 |