| ★ | Why VFX Models Don’t Work in Games #gameart #3dmodeling #vfx | | 41.5K | Estados Unidos | |
| 13 | There Is No “Correct” Poly Count #gameart #b3d #3dmodeling | | 359.1K | Estados Unidos | 87 |
| 4 | Why AAA Artists Still Use Ngons #gameart #vfx #3dmodeling | | 74.7K | Estados Unidos | 88 |
| 14 | Why AAA Games Add More Vertices #gameart #3dart #3dmodeling | | 67.8K | Estados Unidos | 87 |
| 17 | High Detail Only Where It Matters #gameart #3dmodeling #b3d | | 32.6K | Estados Unidos | 86 |
| 7 | AAA Topology Explained: Games vs VFX vs Animation | | 25.4K | Estados Unidos | 88 |
| 11 | Why God of War Uses More Vertices #gameart #godofwar #3dmodeling | | 20.8K | Estados Unidos | 87 |
| 1 | Why AAA Games Don’t Use VFX Models #gameart #vfx #3dmodeling | | 19.4K | Estados Unidos | 90 |
| 18 | How to Get a High Poly Look Without Sub-D #lowpoly #gameart #b3d | | 13.0K | Estados Unidos | 86 |
| 8 | Optimize the Right Way #3dmodeling #b3d #gameart | | 12.9K | Estados Unidos | 87 |
| 5 | Ngons in Sub-D Modeling? Yes, Really. #b3d #3dmodeling #gameart | | 12.5K | Estados Unidos | 88 |
| 19 | Triangles Are Not the Enemy #gameart #3dmodeling #b3d | | 11.5K | Estados Unidos | 86 |
| 20 | Stop Avoiding Triangles in Game Art #gameart #3dmodeling #b3d | | 9.2K | Estados Unidos | 86 |
| 2 | CAD Modeling for Game Art? #gameart #b3d #3dmodeling | | 9.0K | Estados Unidos | 89 |
| 12 | Why Your 3D Models Don’t Look Believable Yet #gameart #b3d #3dmodeling | | 5.3K | Estados Unidos | 87 |
| 16 | This Is Why AI Mesh Generation Fails #3dart #3dmodeling #b3d | | 5.1K | Estados Unidos | 86 |
| 3 | How Games Get High Detail on Low Poly Models #b3d #gameart #3dmodeling | | 4.4K | Estados Unidos | 89 |
| 9 | Most Game Art Tutorials Teach This Wrong #gameart #b3d #3dmodeling | | 3.9K | Estados Unidos | 87 |
| 10 | How Low is “Low Poly” for Game Art? It Depends! #gameart #b3d #3dmodeling | | 3.0K | Estados Unidos | 87 |
| 6 | How AAA Studios Get High Detail in Real-Time #b3d #gameart #3dart | | 2.1K | Estados Unidos | 88 |