| ★ | What Happens When Your Dream Game Dies? | RookieDev @rookiedevofficial | 48 | Chequia | |
| 12 | Design Your RPG to Fail Forward | | — | Estados Unidos | 87 |
| 15 | Do Game Jams Even Matter? | | — | Estados Unidos | 87 |
| 5 | How Did This Mobile Gaming Company Fail? 📈 What Happened to Gameloft ? | AsasinoManik • Insanity Crew @asasinomanik | 1.3M | India | 88 |
| 13 | How Slay The Spire Was Made and Why its Release Was a Failure | | 91.9K | Estados Unidos | 87 |
| 9 | Why I failed at creating a video game | | 47.5K | — | 87 |
| 18 | "MO.CO WILL FAIL" - Feat. Xpectation | | 16.2K | Estados Unidos | 87 |
| 8 | 10 HUGE MOBILE GAMES THAT DIED... | ExxotikGaming @exxotikgaming | 11.3K | Estados Unidos | 87 |
| 4 | How my dream game failed on Steam #gamedesign #indiegamedev #gamedevelopment #gamedev | | 7.8K | Estados Unidos | 88 |
| 3 | Why Do So Many Game Devs Fail? | | 7.6K | España | 88 |
| 20 | 25 Popular Board Games Destroyed in 15 Mins | Board Game Critique @boardgamecritique | 6.8K | Estados Unidos | 87 |
| 2 | The 5 Mistakes Killing Your Indie Game | | 3.2K | Estados Unidos | 88 |
| 16 | I Speak With The GAME DESIGNER of INFERNAX | Lost Relic Games @lostrelicgames | 2.2K | Australia | 87 |
| 7 | Make a Competitive Strategy Game Survive | Jonas Tyroller @jonastyroller | 2.0K | Alemania | 88 |
| 19 | What Made Astroneer So Successful? #gamedev #astroneer #indiegames | Shacknews Interviews @shacknewsinterviews | 1.8K | Estados Unidos | 87 |
| 1 | Why 99% of Indie Games Fail! | Plasma Studios @plasmastudios | 1.6K | Estados Unidos | 88 |
| 14 | The Hard Truth about Solo Game Developement | | 637 | Reino Unido | 87 |
| 17 | How to Deal with Failures in Game Dev | The Naked Dev @the-naked-dev | 575 | Países Bajos | 87 |
| 11 | Teaching Through Failure: Game Design Insights | Game Design Foundry @gamedesignfoundry | 356 | Canadá | 87 |
| 6 | Dev joined for Dream Team Supreme! | New game from Duskers dev? | Design Play - Deckbuilders Fest | Design Frame @designframecasestudies | 283 | Estados Unidos | 88 |
| 10 | Board Game Designer Interview : Having a clear vision for your game with Matt Fantastic | Gaming Indoors @gamingindoors | 112 | Reino Unido | 87 |