| ★ | GDC 2026 Keynote - An Odyssey in Building Games That Last | GDC Festival of Gaming @gdcfestivalofgaming | 28.5K | Estados Unidos | |
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| 3 | The First 30 Years of 'Warcraft': The Making of a Game Universe | GDC Festival of Gaming @gdcfestivalofgaming | — | Estados Unidos | 87 |
| 17 | Advice for Indie Developers - #gdcrewind #gdc2025 | GDC Festival of Gaming @gdcfestivalofgaming | 11.5K | Estados Unidos | 86 |
| 16 | Evolving Worlds from Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation | GDC Festival of Gaming @gdcfestivalofgaming | 6.9K | Estados Unidos | 86 |
| 15 | Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures' | GDC Festival of Gaming @gdcfestivalofgaming | 4.1K | Estados Unidos | 86 |
| 18 | Platform Studies and New Histories #gdc2026 #gaming #gamehistory | GDC Festival of Gaming @gdcfestivalofgaming | 2.6K | Estados Unidos | 86 |
| 12 | Navmesh and End Ring Generation - GDC Rewind #gdc2026 #GDCRewind #ApexLegends #gamedev | GDC Festival of Gaming @gdcfestivalofgaming | 1.6K | Estados Unidos | 87 |
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| 11 | Why do you Enjoy Playing "Hard" Games? | | 1.2K | Estados Unidos | 87 |
| 8 | CEO welcome | Unite 2025 Keynote | | 880 | — | 87 |
| 4 | Why Traditional Game Dev is Already Obsolete | | 803 | Estados Unidos | 87 |
| 6 | GDC 2025 Recap: Industry Insights & Market Trends | | 580 | Estados Unidos | 87 |
| 19 | Alexei Pepers - Designing for System Suspense | Roguelike Celebration @roguelikecelebration | 368 | Estados Unidos | 86 |
| 5 | Game Dev on Surviving without Compromising His Games - GDL Pod #5 (Interview with Necrosoft Games) | Game Design Library @gamedesignlibrary | 304 | Reino Unido | 87 |
| 20 | Willem Delventhal on The State of Indie Games: What We Take Into 2026 | The Corner of Story and Game @thecornerofstoryandgame | 238 | Canadá | 86 |
| 14 | Evolution of the Gaming Product Manager in 2025 + AI | | 233 | Estados Unidos | 86 |
| 2 | Solomon Started a GDC Event: From 0 to 400 Attendees! | | 136 | Estados Unidos | 87 |
| 7 | Gaming Hub & LBE: AWE 2026 Opportunities & Success Stories | | 136 | Estados Unidos | 87 |
| 13 | PANEL: The Lifecycle of Game Development | | 47 | Estados Unidos | 86 |
| 10 | Designing with Purpose: A Conversation with Andy Ashcraft | The Corner of Story and Game @thecornerofstoryandgame | 33 | Canadá | 87 |