| ★ | How Reward Systems & Progression Keep Players Hooked | RookieDev @rookiedevofficial | 286 | Chequia | |
| 8 | 8 Cool Game Mechanics that Reward the Player | Game Design Library @gamedesignlibrary | 19.9K | Reino Unido | 89 |
| 2 | Roguelites Need This to Keep Players Coming Back | Game Design Library @gamedesignlibrary | 15.3K | Reino Unido | 90 |
| 20 | Every Kill Makes Your Mission Faster – Here's Why | Game Design Library @gamedesignlibrary | 2.6K | Reino Unido | 88 |
| 10 | How to Design Game Mechanics (Beginner to Pro) Part 1 | RookieDev @rookiedevofficial | 1.7K | Chequia | 89 |
| 13 | Why Every Game Uses the Same Icons | Pickled Studio @pickledgamedev | 1.7K | Estados Unidos | 88 |
| 1 | Make Your Game ADDICTIVE With These Reward Systems! | RookieDev @rookiedevofficial | 640 | Chequia | 99 |
| 14 | How Do You Design a Gripping Game Story? | | 556 | España | 88 |
| 11 | Why Emergent Gameplay Is The Future of Game Design | RookieDev @rookiedevofficial | 425 | Chequia | 88 |
| 16 | Courtney Liessen: Cheating the System (By Design!) for Epic Combos | Roguelike Celebration @roguelikecelebration | 411 | Estados Unidos | 88 |
| 17 | The Real Secret to Game Dev Success | | 410 | Reino Unido | 88 |
| 4 | Why Hades Never Gets Boring – Level Design Explained | RookieDev @rookiedevofficial | 357 | Chequia | 89 |
| 5 | Top 10 Genius Game Design Tricks Every Player Has Felt | RookieDev @rookiedevofficial | 248 | Chequia | 89 |
| 7 | Make rewards REWARDING | SleepyGameDev @sleepygamedev | 130 | — | 89 |
| 6 | Action vs Strategy: The Mechanics of Game Design | RookieDev @rookiedevofficial | 117 | Chequia | 89 |
| 9 | Improve Your Game Mechanics: Tips & Tricks | RookieDev @rookiedevofficial | 80 | Chequia | 89 |
| 3 | How to Make Your Game Addictive: The Ultimate Guide to Engaging Game Design. | | 67 | India | 90 |
| 18 | Rewards and Punishments: Mastering Gameplay Loops with Alexander Brazie | The Corner of Story and Game @thecornerofstoryandgame | 16 | Canadá | 88 |
| 12 | ThursDev: Metrics-Aware game design Part 3 - Retention - Building the Play Pattern Profile | Level 0 Gamedev @level0gamedev | 0 | — | 88 |
| 15 | ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why? | Level 0 Gamedev @level0gamedev | 0 | — | 88 |
| 19 | ThursDev: Metrics-Aware Game Design Part 5 - Designing to increase retention and session length | Level 0 Gamedev @level0gamedev | 0 | — | 88 |