| ★ | Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual... | | 12 | Estados Unidos | |
| 20 | Evolution of RF Signal Visualization From Spectrum Analyzers To Augmented Reality | | 111 | Estados Unidos | 88 |
| 14 | eTactileKit: A Toolkit for Design Exploration and Rapid Prototyping of Electro-Tactile Interfaces | | 97 | Estados Unidos | 88 |
| 3 | SwitchAR: Perceptual Manipulations in Augmented Reality | | 90 | Estados Unidos | 91 |
| 4 | Gesture Builder: Flexible Gesture Customization and Efficient Recognition on VR Devices | | 89 | Estados Unidos | 90 |
| 11 | ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR | | 72 | Estados Unidos | 89 |
| 19 | CRoP: Context-wise Robust Static Human-Sensing Personalization | | 58 | Estados Unidos | 88 |
| 10 | Using Vision-Language Models to Evaluate and Secure Mixed Reality Experiences with Maria Gorlatova | | 51 | Estados Unidos | 89 |
| 13 | UltraEdit: In-Situ Design Environment for Ultrasound Haptization | | 44 | Estados Unidos | 88 |
| 15 | Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in... | | 40 | Estados Unidos | 88 |
| 12 | VideoCraft: A Mixed Reality-Empowered Video Generation Workflow with Spatial Layer Editing for Co... | | 33 | Estados Unidos | 88 |
| 6 | Sensible Agent: A Framework for Unobtrusive Interaction with Proactive AR Agents | | 32 | Estados Unidos | 90 |
| 1 | Preference-Guided Multi-Objective UI Adaptation | | 28 | Estados Unidos | 92 |
| 2 | Move with Style! Enhancing Avatar Embodiment in Virtual Reality through Proprioceptive Motion Fee... | | 26 | Estados Unidos | 91 |
| 16 | Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch | | 25 | Estados Unidos | 88 |
| 7 | Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical G... | | 24 | Estados Unidos | 89 |
| 9 | Morae: Proactively Pausing UI Agents for User Choices | | 23 | Estados Unidos | 89 |
| 17 | VIP-Sim: A User-Centered Approach to Vision Impairment Simulation for Accessible Design | | 19 | Estados Unidos | 88 |
| 8 | KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization | | 18 | Estados Unidos | 89 |
| 5 | From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training E... | | 17 | Estados Unidos | 90 |
| 18 | Towards learner performance evaluation in iVR learning environments using eye-tracking | RevistaComunicar @revistacomunicar | 7 | España | 88 |