| ★ | Marketing A Game To Success | Mental Checkpoint @mentalcheckpoint | 67.9K | — | |
| 17 | CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE | | 1.3M | Estados Unidos | 88 |
| 7 | Marketing For Indie Games | Land a Hit Game! | Jonas Tyroller @jonastyroller | 38.5K | Alemania | 89 |
| 5 | Do THIS to pick your next SUCCESSFUL game idea! | Code Monkey @codemonkeyunity | 28.5K | Portugal | 89 |
| 1 | What I wish I knew about game marketing | | 8.0K | Bélgica | 90 |
| 13 | The developer of Black Mesa made a Co-Op FPS | Best Indie Games @clemmygames | 5.9K | Singapur | 88 |
| 14 | Publishers Wanted Our Game | Here's Why | Game Design Library @gamedesignlibrary | 3.0K | Reino Unido | 88 |
| 10 | PAYDAY Creator's New Co-Op Heist FPS | Best Indie Games @clemmygames | 2.1K | Singapur | 88 |
| 8 | Top 10 Indie Game Marketing Questions ANSWERED! | David Wehle @davidwehlegames | 862 | Estados Unidos | 89 |
| 4 | How to do Game Marketing | The Naked Dev @the-naked-dev | 467 | Países Bajos | 90 |
| 18 | Amnesia: The Bunker | #1 | Design Longplay & Review Doc (& Marvel Rivals matchmaking update) | Design Frame @designframecasestudies | 374 | Estados Unidos | 88 |
| 19 | How 2 Devs got 500K Wishlists on Steam !! Roadmap to get Wishlist on Steam 🤯 | | 374 | India | 88 |
| 9 | Marketing is NOT Why Most Indie Games Fail (Fix This Biggest Mistake!) | | 202 | Reino Unido | 88 |
| 12 | The Next Gaming Gold Rush (And How to Get In) | | 152 | Reino Unido | 88 |
| 20 | Silent Hill 2 | #3 | Design Longplay & Review Doc | Design Frame @designframecasestudies | 136 | Estados Unidos | 88 |
| 11 | Email first! Build your list and send purposeful newsletters #gamemarketing | IndieGameBusiness® @indiegamebusiness | 94 | — | 88 |
| 15 | 7 RULES to Make Your Indie Game LOVED (and Profitable) | Dario's Gameria @dariosgameria | 70 | — | 88 |
| 2 | Marketing AAA Games: Why Positioning Beats Advertising | The Global Talent Co. @theglobaltalentco | 64 | — | 90 |
| 3 | ThursDev: Make Your Game Part 7 - Marketing - Let's be realistic about our game's sales prospects | Level 0 Gamedev @level0gamedev | 0 | — | 90 |
| 16 | ThursDev: Make Your Game Part 10 - Pricing, selling, and being a game business | Level 0 Gamedev @level0gamedev | 0 | — | 88 |