| ★ | Don Norman's Design Theory for TTRPG Design and Gamemastering | | 8.4K | Estados Unidos | |
| 1 | DDE Theory in TTRPGs: Full Lecture | | — | Estados Unidos | 70 |
| 2 | Designing For Impact: Ludonarrative & Diegesis in TTRPGs | | — | Estados Unidos | 66 |
| 7 | Design Your RPG to Fail Forward | | — | Estados Unidos | 61 |
| 10 | MDA Theory: Why Game Mechanics Shape Stories | | — | Estados Unidos | 59 |
| 13 | The Graphic Design Theory 99% Of Designers Don't Know! | Satori Graphics @satorigraphics | — | Reino Unido | 54 |
| 3 | Designing Table-Top RPG Mechanics | | 11.4K | Estados Unidos | 66 |
| 18 | Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics | | 5.8K | Estados Unidos | 52 |
| 6 | Designing with Pattern Language Makes Better Cities, Dungeons, and Adventures | | 3.8K | Estados Unidos | 62 |
| 14 | Choosing the Right Resolution Mechanics for Your TTRPG | | 3.7K | Estados Unidos | 54 |
| 17 | Grotowski: Designing and Running RPGs by Subtraction | | 2.6K | Estados Unidos | 52 |
| 9 | The Big Model: Layers of Play, TTRPG Design Theory | | 1.5K | Estados Unidos | 60 |
| 5 | A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding | | 1.1K | Estados Unidos | 63 |
| 8 | Two Newbs Attempt to Make a TTRPG | What is Tabletop @whatistabletop | 1.0K | Estados Unidos | 60 |
| 15 | Crispy Edge, Soft Middle TTRPG Design | | 907 | Estados Unidos | 54 |
| 11 | Conviction Narrative Theory: Uncertainty, Stories, and RPG Choices | | 818 | Estados Unidos | 56 |
| 16 | Designing TTRPGS: Agôn, Alea, Mimicry, Ilinx | | 480 | Estados Unidos | 53 |
| 20 | Designing Dilemmas: Moral Philosophy in TTRPGs | | 452 | Estados Unidos | 51 |
| 4 | Designing With Negative Space in TTRPGs | | 397 | Estados Unidos | 65 |
| 12 | What is Emergent Norm Theory? (Easiest Explanation) | Helpful Professor Explains! @helpfulprofessorexplains | 163 | Canadá | 55 |
| 19 | Written & Unwritten Social Rules in TTRPGs | | 108 | Estados Unidos | 51 |